Stellaris ancient suspension field worth it. that means with armor you can potentially have a more cost-efficient ship due to lower-tier reactors, or have excess energy which translates into ever so slightly better evasion. Stellaris ancient suspension field worth it

 
 that means with armor you can potentially have a more cost-efficient ship due to lower-tier reactors, or have excess energy which translates into ever so slightly better evasionStellaris ancient suspension field worth it  In addition I think it would be good to have a checkbox in the ship designer for strategic resource use

85 -1 = 1. I really don't like this, because it takes away a LOT of the FE's mystique. There's a -50 option for a smaller surge and a -500 option for a larger surge. Sales Charts Calculator Calendar Patches Discord Find games Close. , facing Arc Emitter battleships or the like. Report. 52 Badges. It costs 3 Million Energy and Minerals, 2 Million Alloys and 1 Million Dark Matter and Dark Energy. Preferably from far away :p. Synthetic Dawn is a high recommend if you like robots, otherwise skip. Field Marshal. Stellaris: Apocalypse is a full expansion which redefines stellar warfare for all players with a host of new offensive and defensive options. Really helps winning. 1: Also provides +15% Shield Hardening;About This Content. Ten millennia ago, the galaxy had glimpsed apocalypse when Ascended Empires waged war and brought death to a mighty civilization. Stellaris Wiki Active Wikis. R Dec 12,. First, machine empires don't generate any trade value at all. Using arc emittor+cloud lightning battleships should also deal extreme damage to their fleets, but they get destroyed extremely quick. Stellaris, Paradox ’s science fiction grand strategy game, is big. Rift Sealed Destroy the portals employed by the invaders from another time and space. It is absolutely worth it. Uncover the ruins of long-dead civilizations in Relic Worlds to piece together the story of their rise and eventual downfall. For more than a century, Bausch + Lomb has been at the forefront of optical innovation putting forth unique advancements based in quality and craftsmanship. I prefer armor Regen and have a slight armor favoritism. DroopyTheSnoop. Ancient Empire Mod and some compatibility patches, please make sure you know the function and requirement of each mod(s) before using them. Medium. Subscribe to downloadAncient Cache of Technologies: Extra Defines and Changes. Weapons that would normally bypass the shields/armor entirely are forced to deal 25% of their damage to the component they are trying to pierce, it's a counter to penetrating weapons. Dreadnought Restore an ancient warship. They chew through the defenders easily. I figure if I don't specialize the planet in one thing, I'll specialize it in another, so making a refinery world means trading off a world with a +5% research, alloys, etc that I can always use for a resource bonus I'll only find useful 5% of the time. I think it would be better as a tech boost or maybe access to several special techs like the shields and such that you may not be able to use right away but help out in the late-mid game. 8. Settle on it and you get to choose to have a special modifier for the planet or fight to get it without the mod. No I do not see a stellaris 2 happening for at least another 5-6 years. 23% chance of creating a site, if the celestial body can support one. Stellaris. g. com] add the new civics for the Megacorps, gives you the slave market, the Caravaneers and some new ascension. . The game specifically uses '1000 years', dating the Xenophobe FE - and potentially all other standard FE because anyone can be the Ancient Rivals - at becoming stagnant less then 1000 years ago. In my current game, Walled Garden is a size 10 Gaia world, with High Gravity and Hazardous Weather modifiers, for a combined penalty of -15% habitability, +10% building cost, and -5% happiness. As far as how much of your resources they consume, it will depend partially on how advanced your Robots are. Ship Design Components. 8 daily shield regen, and +15% shield hardening. Stellaris: Console Edition turns your eyes to the stars in a science fiction strategy game that will be about more than just building empires in the skies. The only somewhat decent archeo-weapon in my opinion would be the T-slot weapon with half the perdition beam range but double damage, the P-slot "tier 4 point defense" which is overall just better than the Guardian PD, the S-slot missile swarm because it ignores shields and armor, despite having half damage of marauder missiles just ignoring shield+armor vs Marauder Missiles plain shield. HappySack May 30, 2022 @ 7:34am. And needless to say, if the ancient suspension fields are bad compared to T5 components, they're definitely not competing with T6+. This makes shield capacitors basically the strongest defensive upgrade in the entire game, by a wide margin, as every ship in your fleet should be regenerating upwards of 60 shields every day continuously. The Bulwark disintegrator field will also mean any unbidden fleet will be dropped down to 1 hull point over the course of 200 days (assuming they have unyielding). At first I kind of thought it might not even be worth it, despite being a 20 size high-gravity relic world with a bunch of really nice. May 11, 2016 4. MissedHurry Nov 15, 2019 @ 8:29pm. Finally, no one is talking about how good pierce (and by extension hardening) actually is. Each of the next sections, except for the few last ones, are an overview. It’s your overlords job to protect you so you don’t really lose out, protecting 1 vassal isn’t a huge problem for a overlord. com] add the new civics for the Megacorps, gives you the slave market, the Caravaneers and some new ascension. Universal Transactions The only Megacorp-only Ascension Perk, this one doesn't need much of an explanation. 930. Paradox / Steam. A simpler economy. . Ramparts are the only source that you have actual control over. However, Nano-Missiles are crazy powerful and one of the strongest weapons in the game. 6. Those who use Ancient Caches of Technology, what is your preferred one-size-fits-all fleet? Game Mod Just curious. If a site is created this way, the chance to find the next one for this empire is reduced to 0. Description. Not wanting to invoke their wrath with my 2k fleet, I had to accept their 'cure' inoculation demand on my biological pops. Negated and weakened outright by Pulsars and basically every enemy system with a starbase as AI loves to build the anti shield module. Secrets of the Zroni is probably the easiest Precursor Secrets to completely ignore will little-to-no ill-effects. These creatures are considered the galaxy's apex predators, able to wipe out all but the largest and most powerful fleets an Empire can muster. Description. If you’ve ever felt the call of traversing distant stars, now is the time to dive in with the Stellaris. I thought this info might be useful to y'all, too. Stellaris: Ancient Relics Story Pack is a new story pack for Paradox Development Studio’s iconic sci-fi grand strategy game, Stellaris. Menu. Stellaris. Each planet has a small chance of containing a modifier that will affect the colony should the world be colonized. And ancient pulse armour should offer shield armour hardening equal to shield hardening as proposed in this post. You are correct that hull regen is per month. unlocking special options (terraforming, wormhole and gateway travel)my problem with making players able to out-of-event unshield planets is this: It makes it useless. Really helps winning. Or If getting 4 Admirals on the council is hard or impossible , Synth Admirals leading a. While it is by no means purely objective, this list lines up with the general community sentiments towards each DLC fairly well. A) espionage will be overpowered and a huge pain for the receiving end. Ignored by far more weapon types. This theme holds true in Stellaris' latest DLC, Ancient Relics. Assuming it's just a regular system with no nebula, black hole, settled planets, etc. Usually what ends up happening is your organics fill up specialist jobs while robots work the worker jobs. The mod Planetary diversity expands on the three basic categories of planets in the game (continental like, desert like and arctic like), and adds to this list of planets six special world types. Image 8: This event sets a flag that spawns crisis exactly on end game start date with no 25 years delay. Start with two Ancient Clone Vat buildings, of which you can build up to 5 total. Also has built-in compatibility with Planetary Diversity. Ignored by far more weapon types. Feel like bulwark is way to expensive for what its worth. Not all Stellaris DLC were created equal, and this list is intended to give you a good idea of where each DLC should exist on your own priority-to-buy list. Empyrean_MX_Prime. Because every Archaeo Weapon is Rare and has a low weight-chance, TA's 1. Attrition modifiers are uncommon and are usually tied to difficult terrain and harsh climate. The disruption field generator is the better option for the duration of the battle, but the communications jammer causes more losses (-> direct alloy loss, it hurts more in the long run). Also, Ancient Driller Drones as research option with +25% progress; Habitable planet Target from Orbit: small minor artifacts reward (10, 30, or 50) small minor artifacts reward (10, 30, or 50) Ancient Suspension Field as research option with +25% progress, and randomly one of: Quantum Energy States 1000 Minerals Xenobiology You can read an updated review for 2022 here. Compatible with Stellaris V2. Bluntly Honest Reviews has given "Stellaris" a rating of 10/10, indicating that it is genre-defining and essentially unmissable. The story pack is accompanied by the free 2. A year ago, there was a contest to make archaeology event mod in my community. Or If getting 4 Admirals on the council is hard or impossible , Synth Admirals leading a. The game specifically uses '1000 years', dating the Xenophobe FE - and potentially all other standard FE because anyone can be the Ancient Rivals - at becoming stagnant less then 1000 years ago. Last few times i got an anomaly to spawn dark matter in a moon and give the ability. Content is available under Attribution-ShareAlike 3. With proper combination archeotech weapons and modules in ship are really good, especially pulse Armor and giga canon version of archeotech. Also adds passive repairs and minor amounts of armour hardening. Considering you can specialize it in food and CGs without taking a penalty its a rather nice modifier. It's worth the money if you figure in the free update they did recently. The Ancient Refinery is pretty nice. 3 came out in late spring 2016. The AI uprising is devastating, but it can be prevented in a number of ways. The preview doesn't seem to show any bonuses at all, like your battleships have 237 speed in the ship designer, but the ships in open space show something like 500+. 0246% for 5 years (a reduction of 80%). Distant Stars is a new discovery-themed story pack, where players will uncover new anomalies and storylines, and encounter strange new beings in the uncharted depths of space. 5x to Rare Techs is important to draw them early. Ancient remains event chain - how to survive? I have had this event a few times and each every time I lose the colony. Pop assembly speed exceeds the pop decline speed. Stellaris; Pay more than the average (£6. Solid early pick, the increased xp gain can help you field more leaders over the cap as it offsets the learning penalties. 85: 22 10: 90: 315: 4. Edit. 8 for the new Leader system, it now adds 2 to your leader cap and +25%xp gain. The event in the last image happens within 30 days according to game files. Please remove Ancient Mining Droids from the game - or at the very least, for the love of all that is holy, nurf the frequency that we can encounter them. The good news is it does seem the ships themselves are getting the bonus - both when looking at individual ships in a fleet ('Fleet Details' screenshot), or hovering over an individual ship in the system view ('system view' screenshot). Archaeological Site. Also, if you find a ruined ecumenopoli, those are the best science worlds , you get two 15% or 10% boost to science output. Second: In Stellaris automation is really just a feature to reduce micromanagement - let the game manage the production queue on some planets, for. The net reward is not even remotely worth the irritation of these things popping up everywhere we turn. The Zenith of Fallen Empires 4. The Edge of Eternity archaeology site is super strong, letting you get terraforming and a better habitability on ocean worlds or letting you bust out the Void Dweller style of cramming a habitat on every planet (which are stronger since Birch preference boosts habitat habitability by 10%). However that will be impossible once you got a Purifier on your border. Originally posted by Nightmyre: Originally posted by climbingeastofwinter: Military focused planets make much more sense in games like MoO2 and MoO3 which allow you to build planetary defenses and defense platforms. If you implement that, properly so the. Having two titans in this fleet or in one engagement makes you likely to dominate. The adoption and finisher effects both count as traditions in their own right, so starting a. Factions could plop down an Issue about "saving our people" or "reclaiming world X" as a point of pride, which means the entire empire would suffer a. I just slap another crew quarters on, or maybe one of the defensive modifier ones. Some genres and platforms don't mix well. when the galaxy is constructed, the areas. There's a reason conventional bypass weapons do an order of magnitude less damage than the others. With proper combination archeotech weapons and modules in ship are really good, especially pulse Armor and giga canon version of archeotech. Archeao Engineers problem. I recommend watching some tutorials . Ironically, there is an advanced armor option known as Dragonscale Armor. Synthetic Dawn is a high recommend if you like robots, otherwise skip. BETA: Shield Hardening. For doing the peacefull Project, you get a 10% Physics research bonus if you are Xenophile or Pacifist, everyone else gets the Sonar edict, where when you enter a system with Crystals and this is active, you can spend 30 energy to instantly survey it. • 1 yr. Assuming it's just a regular system with no nebula, black hole, settled planets, etc. Does a single Ancient Suspension Field add hardening to all shields on a ship? Thread starter HorseBattery; Start date May 19, 2023;. If the Ancient suspension field did not eat 12 minor artifacts and. Shields = small pool, ignore damage. How does Ancient Tomb work with regards to the gaia worlds, does it "just" remove the colonization restriction from the gaia worlds that are there, and if so, does i remove it for everybody, or just the lucky owner of. #8. That’s a great shout. 2) Attack the colony with 10++ troops, barely survive. What Robots Need To Survive. Through extensive community feedback and iteration on the content, Distant Stars now receives a major free upgrade for intrepid explorers of the galaxy. It also sets crisis not. It gives 80 robot pops to you. Updated in 3. Other than that, it's leave them there until they find something. Causes damage to targets, but does -100% shield damage. The shields make sure my ships dont get chipped down with multiple fights and the extra hull really is worth it if you meet a equivalent-strength fleet. Whether the Scavenger pilfered this system from an ancient derelict, or was originally constructed with it remains unknown. The setting uses natural hyperlanes and artificial gateways like in Stellaris, but if you want to dismantle a gateway you have to do it carefully and precisely. If you implement that, properly so the. Load up on missileboats and suddenly they're packing fleets full of. Think of them as roads or railways, they all need to be connected together to work so don't waste resources putting them in places you'll never frequent. Legacy Wikis. Field Marshal. 2 deadline, and a handful. A large dark matter shield component costs 1 dark matter, a large psionic shield costs 0. Stellaris: Ancient Relics Story Pack PC Steam Game price compare. Ironically, there is an advanced armor option known as Dragonscale Armor. What you are describing is going to work fine. Finally, no one is talking about how good pierce (and by extension hardening) actually is. -3. The first time I saw one, "Walled Garden" it was a 25 gaia world with the Lush Planet modifier. Stellaris is definitely a game worth playing. For more than a century, Bausch + Lomb has been at the forefront of optical innovation putting forth unique advancements based in quality and craftsmanship. You don't. This mod introduces 125 new technologies that touch every aspect of the game, including some exclusive to Gestalt Consciousnesses like hiveminds and machine empires. As far as how much of your resources they consume, it will depend partially on how advanced your Robots are. Mod was originally Paragon's We Are The Imperial Navy Mod that uses ships from Reiseafa's We Are The Imperial Navy Mod. The Origins are a fun addition, and federations are cool with their bonuses. May 28, 2019; Add bookmark #9 I thought the motto was "the galaxy is dark and full of terrors" Reply. Updated in 3. “On the Shoulder’s of Giants” origin is nice if you actually want to use your archeotech. Negated and weakened outright by Pulsars and basically every enemy system with a starbase as AI loves to build the anti shield module. Essentially, they can survive in any environment. Discover hidden traces of an ancient gateway network unlocking a sealed. The 2k fleets can be easily bypassed by all non. PeerawatZ/ShiRoz Stellaris Mod Collections. The Ether Drake guards the planet known as Dragon’s Hoard and is one of the guardian creatures of Stellaris. Subscribe. "Empire size effect" is a modifier to the effect of empire size on its associated penalties, including tradition cost; it is affected by certain authorities. That means tall empires either go wide or don't get to excavate sites. The abundant and guaranteed sites it gives you will give your worlds plenty of relic deposits. And a corvette: 50%. 245 1. ability to gain access to a new megastructure: Ancient Megaforge 12. Stellaris: MegaCorp is the latest full expansion for Paradox Development Studio’s iconic sci-fi grand strategy game, which has players ushering in an era of prosperity and profit on a galactic scale. Shield Cons. Hello all, The latest minor patch for Stellaris is ready and released, fixing a number of issues and further balancing the new mechanics. For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would otherwise bypass shields, like Missiles and Torpedoes. You have to research a technology (climate restoration I believe) under the society tech tree, and then you also need to pick the machine world's ascention perk. The benefits you derive from ocean worlds makes it extremely worth the cost of terraforming foreign worlds to ocean worlds, something made easier with Hydrocentric. It is possible. Not to mention the Colossus. Report. No. I love ancient Relics, and I could have skipped Distant Stars cus L-Gates are annoying to me and I actually turn them off most times, but some people love that wrench in the system mad dash mid game. 416K subscribers in the Stellaris community. 88 Badges. Stellaris: Ancient Relics story pack feature breakdown by Stellaris' game director Daniel "Grekulf" Moregård. Moreover, Archaeotech also gives you decent utility components, like Ancient Suspension Fields (that combines lvl 3 Shields with Shield Hardeners, and if you equip three of them, you get up to 45% shield hardening out of the bat, and Ancient Pulse Armor, that combines lvl 3 armor with lvl 1 shields in the same component. 2 Answers. You are correct that hull regen is per month. The Stellaris DLC library continues to grow as Paradox’s improves their take on a space 4X game . Shield Capacitor: 10 1: 20 +10%. I love ancient Relics, and I could have skipped Distant Stars cus L-Gates are annoying to me and I actually turn them off most times, but some people love that wrench in the system mad dash mid game. Shield Capacitor: 10 1: 20 +10%. Discovery mechanics. Personally I have 200+ games in my backlog, so that weights on heavily on how ''worth it'' I find prices. 0 unless otherwise noted. Just over half a year. About This Content. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Tiyanki. 2022. In fairness though, most of us who've played the game a lot were already interested in furry stuff, so, there's that. They may be positive, negative or mixed, identified by the color of the modifier's border. . The Fallen Empires thought they mastered the Enigmatic Power, their dark matter and energy weapons. a somewhat different economy: minor artifacts are now a major resource for building ancient empire origin ships, starbases etc. I prefer armor Regen and have a slight armor favoritism. Remember that your ships will do less damage as the hull takes damage (all the way down to the 50%). Shields can be stacked higher than armour with. Then there is the one that decreases opponentsnshields by a substantial amount. Weapons that would normally bypass the shields/armor entirely are forced to deal 25% of their damage to the component they are trying to pierce, it's a counter to penetrating weapons. ( gives dark matter drawing, and the two others to start the process) Each one basicly requires you to have the ability to farm dark matter and dark energy. I see that the archaeotech strike craft, pulse armor, nano cloud missiles, saturator artillery, ancient ruination glare, and suspension field works good during mid to late game (pre dark matter stuff) with the ascension perk. Megacorp [stellaris. The inherent robot assembly speed (up to +13/month) plus robot output (+10% from Synthetics tech, +10% from Synthetic Evolution perk) automatically makes synthetic ascension better than psio or bio. When you stack them on a fort, you can drain more of your enemy’s manpower. Empires with the Reanimators, Permanent Employment or Cordyceptic Drones civic or the Mechromancy ascension perk that kill an organic guardian gain the option to issue a special project that costs 10000 society research to resurrect the guardian as a controllable fleet. Description. In 1 collection by Kolyn. Forgive my ignorance as a somewhat new player, but I often feel like there is a lack of good buildings to put on my Starbases. The way archaeological sites work forces the player to go wide instead of tall. Paradox Interactive, the game company that knows how to lobby its delegates, today announced that the fourth expansion pack for Stellaris: Console Edition will be available on June 17th, 2021. It offers a completely new tech tier with an unique way to obtain it. 8 vs 1. A lot of them are certainly worth getting, however, in terms of what they add to the game. A majority of the ships in this mod are reworked or replaced versions of Paragon & Reiseafa's ship. If you want more, check out Secrets of the Shroud (SotS). Description. Titans are absolutely worth building, the fleet wide bonuses and the titan-specific weapon is really good. With Federations coming out in 11 days, I wanted to think more on this, as Juggernaut will be the fancy new ship. So, with that ascension perk, they have 200 shielding, less than level 5 shields that have 220, but they do have more regen (1. Bulwark Retaliator trait provides +15% fire rate bonus and does not replace the trait that all admirals start with. You have starbase solar panels (to generate energy) instead of trade. I suppose the more corvettes/frigates you have containing auto cannons the better outcome you will have in the cq battle. Menu. I disagree. Stellaris is the ultimate sci-fi grand strategy game from Paradox Development Studio, which allows you to take your personalized empire on its first steps into a new galaxy and spread your empire – by diplomacy or by force. • 8 mo. The Star Hold is now idle and can't move, so the attacker can attack it without any danger. Same with repeatable techs, empire effects and such. Each time your scientist works on an excavation, you have a chance to make progress. Is that worth taking them over level 5 shields, not to mention dark matter or psi shields? Pulse Armor gives 100% more shields than it normally does, and Suspension Field gives 60% more shields. ) Distant Stars Worth Getting. The Wenkwort event is focused around the gaia world that is already there. I see that the archaeotech strike craft, pulse armor, nano cloud missiles, saturator artillery, ancient ruination glare, and suspension field works good during mid to late game (pre dark matter stuff) with the ascension perk. May 13, 2017 3. I have some issues with that answer. The quest you get have a very risky chance to shut down the shield but beware that you have a fleet near the ship. Steam Workshop: Stellaris. And there's a new shield-alternative, the Ancient Suspension Field. If a site is created. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak against shields. +15% is half a Clone Admiral Ascendant and is a substantial boost for already powerful fleets. 3 patch for mid to late October, which will include some of the issues brought up during the Open Beta that require new text, more fixes that did not meet the 3. Paradox / Steam. It certainly made sense when minor artifacts couldn't be. "Shields aren't too good" really depends on the situation. Distant Stars is a new discovery-themed story pack, where players will uncover new anomalies and storylines, and encounter strange new beings in the uncharted depths of space. When it's on sale especially at 50% it's a no brainer. Archeo-engineers ascension perk not working? I just checked my Large Ancient Suspension Field, of which my battleships have 3. I'm putting the tech in, there's a tooltip about the bonus from the perk, but the added points are not showing up on my ship designer under shields. And a corvette: 50%. Yeah, its nuts. It allows you to free up starbase slots for other things than shipyards. May 1. 2019-06-04 / 2. It allows you to free up starbase slots for other things than shipyards. And that was just based on experience from other games. Ah, just checked, I never knew about that, yes it's working. two new policies for ancient empires (one available from start and one later on) 11. Stellaris Ultimate Bundle also grants access to the Stellaris Galaxy Edition which features the Digital Collector’s Book, Complete Soundtrack, and original e-book Stellaris: Infinite Frontiers. Ancient Relics although not discounted yet I would highly recomend it. Brakiros Dec 12, 2018 @ 11:34pm. paradoxwikis. Always worthwhile. However, slavers and conquerors may have a difficult time making use of taken worlds and pops. It gives 3 refinery jobs from 1 building slot and improves all. 5x to Rare Techs is important to draw them early. It is. The tricky thing about the Automated. This will take you into another screen that shows the difficulty and also explains how dig sites work. Stellaris: Titan Research Chain Guide. Green Thumb Complete the Baol Precursor chain. But honestly idk if it's worth 20 bucks. As these are available only with the Ancient Relics DLC, when that DLC is not enabled, sites which are still available may have an alternate reward or no reward for such chapters. If you are trying to maximize armor, don't worry about it. Yes, my research costs become astronomical, but so too does my energy and mineral output. Language. Thing is, refineries are a kinda crappy building, since they produce so few jobs for the slot. However they also cost Zro, which even as a Psionic empire, you might not have deposits of (there will always be Zro deposits near where the Enclave is, but depending on who owns the place, there might not be any on the market). Just made a corvette missing 150 shields from the bonuses but it's. The DLC gives them actual substance. gautam_jat • 6 mo. Mid Game (cruisers): Now this is where things get dicey. Stellaris v3. It improves the graphics of almost EVERY weapon in the game- adding lots of new custom effects (while staying. In Stellaris, players take control of an interstellar civilization on the galactic stage and are tasked with exploring, colonizing, and managing their region of the galaxy, encountering other civilizations that. The story packs are good. 0 Beta] Shields on Starbases. -50 is the correct option - if you select the larger surge the fortress will power up again and murder your scientist. This is very little time and is basically always worthwhile in terms of pop investment. Problem with both the ion cannon and defense platforms is that they are immobile, never retreat, and are effectively a one time use thing. Armor makes your hit point pool resist more damage. A discussion about premade empires is also left out from this guide. 31 Badges. Against the endgame crisis, having a durable punching bag will be very useful. Whilst the official DLCs offer a coherent variety of quality. 4. The event in the last image happens within 30 days. However, the stats say otherwise, with only 2. Dandy Oct 22, 2016 @ 1:55pm. 0246% for 5 years (a reduction of 80%). Ancient Suspension Field: 12 8: 45: 125: 1. In general I will only do an anomaly if the fail risk is <30%. The names may change, but the story is almost always the same, regardless of whether it's Halo or The Expanse. . Cost more.